技能 | 改动 | |
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Relic of the Blightbringer | 将冷却时间从8秒增加至12秒,将毒性持续时间从7秒减少至5秒,并将瘫痪和虚弱持续时间从4秒减少至3秒(仅限PvP模式)。 原文: Increased the cooldown from 8 seconds to 12 seconds, reduced the poison duration from 7 seconds to 5 seconds, and reduced the cripple and weakness durations from 4 seconds to 3 seconds in PvP only. |
技能 | 改动 | |
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火使威势 (火焰/3-2/大特性) | 此特性不再在触发火焰喷射时移除力量。在WvW和PvP中,将力量堆叠从2减少到1,并将力量持续时间从6秒增加到10秒。在PvP中,将火焰喷射的最大力量系数从2.0减少到1.5。 原文: This trait no longer removes might when triggering Flame Expulsion. Reduced the might stacks from 2 to 1 and increased the might duration from 6 to 10 seconds in WvW and PvP. Reduced Flame Expulsion's maximum power coefficient from 2.0 to 1.5 in PvP only. | |
逆向转化冰霜 (/武器4/匕首) | 在WvW和PvP中,基础治疗量从1,078降低至778,治疗 scaling 从0.8降低至0.6。 原文: Reduced the base healing from 1,078 to 778 and the healing scaling from 0.8 to 0.6 in WvW and PvP. | |
元素护盾 (大地/1-3/大特性) | 在PvP模式中,将保护持续时间从2.5秒减少至2秒。 原文: Reduced the protection duration from 2.5 seconds to 2 seconds in PvP only. |
技能 | 改动 | |
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超级炸弹 (/工具带) | 该技能已移至炸弹套件,替换粘性炸弹。该技能现在将敌人击倒而非弹射,并两次触发爆炸终结技。将范围从300增加至360。仅在PvE模式下,将威力系数从2.475提升至3.0。 原文: This skill has been moved into the Bomb Kit, replacing Glue Bomb. This skill now knocks down enemies instead of launching them and combos a blast finisher twice. Increased the radius from 300 to 360. Increased the power coefficient from 2.475 to 3.0 in PvE only. |
技能 | 改动 | |
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对称利斧 (灵刃术士/武器3/斧) | 仅在PvE模式下,将玩家混乱叠加层数从3提升至5。 原文: Increased the player confusion stacks from 3 to 5 in PvE only. |
技能 | 改动 | |
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虚拟利斧 (幻象术士/武器1/斧) | 在PvE模式下,玩家折磨持续时间从4秒增加至6秒。 原文: Increased the player torment duration from 4 seconds to 6 seconds in PvE only. | |
混沌漩涡 (幻象术士/武器1/法杖) | 祝福范围从360增加至480。在PvE模式下,玩家状态持续时间从8秒增加至10秒。 原文: Increased the boon radius from 360 to 480. Increased the player condition duration from 8 seconds to 10 seconds in PvE only. |
技能 | 改动 | |
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灵魂碎片 (/武器2/长矛) | 在PvP模式下,将生命偷取伤害从605降低至456,并将生命偷取治疗从576降低至476。 原文: Reduced the life-steal damage from 605 to 456 and the life-steal healing from 576 to 476 in PvP only. | |
饥饿漩涡 (/武器4/单手剑) | 在PvP模式下,将吸血伤害从1,764降低至1,228,并将首次击中治疗效果从1,764降低至1,228。 原文: Reduced the life-steal damage from 1,764 to 1,228 and reduced the first-hit healing from 1,764 to 1,228 in PvP only. |
技能 | 改动 | |
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再生之音(Juvenile Fern Hound) (/宠物) | 在PvP模式下,治疗量从2,600降低至1,960。 原文: Reduced the healing from 2,600 to 1,960 in PvP only. |
技能 | 改动 | |
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狮鹫姿态 (魂兽师/通用) | 闪避加成现在拥有1秒的内部冷却时间。 原文: Evasion bonuses now have an internal cooldown of 1 second. | |
跌跌撞撞(Juvenile Janthiri Bee) (魂兽师/F1) | 在PvP模式下,击倒持续时间从3秒减少至2秒。 原文: Reduced the knockdown duration from 3 to 2 seconds in PvP only. | |
叮刺之痛(Juvenile Janthiri Bee) (魂兽师/F2) | 在PvP模式下,每次击中的力量系数从0.3降低至0.2。 原文: Reduced the power coefficient per hit from 0.3 to 0.2 in PvP only. | |
原始怒吼 (魂兽师/F3) | 在PvP模式下,冷却时间从20秒增加至25秒。 原文: Increased the cooldown from 20 seconds to 25 seconds in PvP only. |
技能 | 改动 | |
---|---|---|
劫掠逃离 (狂兽师/武器1/长矛) | 修复了该技能无法击中倒地敌人的问题。 原文: Fixed an issue that prevented this skill from hitting downed enemies. |
技能 | 改动 | |
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Impaling Lotus | 该技能的弹幕现在仅能命中原始目标,适用于所有游戏模式。在PvE模式下,流血效果的叠加层数从1增加至2,流血持续时间从15秒减少至8秒。 原文: Projectiles from this skill can now only hit their original target in all game modes. Increased the bleeding stacks from 1 to 2, and reduced the bleeding duration from 15 seconds to 8 seconds in PvE only. | |
莲舞训练 (独行侠/3-1/大特性) | 在PvE模式下,效果持续时间从4秒增加至6秒。 原文: Increased the effect duration from 4 seconds to 6 seconds in PvE only. | |
弹跳闪避 (独行侠/3-3/大特性) | 在PvE模式下,效果持续时间从4秒增加至6秒。 原文: Increased the effect duration from 4 seconds to 6 seconds in PvE only. | |
神行无阻 (独行侠/3-2/大特性) | 此特性在移除瘫痪效果时不再造成疲劳。在WvW和PvP中,移除寒冰效果时疲劳持续时间从3秒减少至2秒。在PvE中,效果持续时间从4秒延长至6秒。 原文: This trait no longer inflicts exhaustion when removing cripple. Reduced the exhaustion duration when removing chill from 3 seconds to 2 seconds in WvW and PvP. Increased the effect duration from 4 seconds to 6 seconds in PvE only. |
幽灵
原文: Specter
技能 | 改动 | |
---|---|---|
恩惠法池 (缚影者/通用) | 在PvE中,稳定性堆叠从1增加到2,再生持续时间从8秒增加到12秒。 原文: Increased the stability stacks from 1 to 2 and increased the regeneration duration from 8 to 12 seconds in PvE only. |
技能 | 改动 | |
---|---|---|
英勇神行 (力量/1-1/大特性) | 该特性不再有内部冷却时间,并额外提供肾上腺素效果。在WvW和PvP中,该特性现在提供狂怒而非稳定性。 原文: This trait no longer has an internal cooldown and grants adrenaline in addition to its previous effects. This trait now grants fury instead of stability in WvW and PvP. | |
强力正义 (力量/3-2/大特性) | 在 WvW 和 PvP 中将治疗量从 98 提升至 115。 原文: Increased the healing from 98 to 115 in WvW and PvP. | |
顽强力量 (防御/3-3/大特性) | 在 PvE 中将伤害提升从 10% 提升至 12.5%。 原文: Increased the damage increase from 10% to 12.5% in PvE only. |
技能 | 改动 | |
---|---|---|
狂野投掷 (狂战士/F1/长矛) | 修复了导致该技能阻止某些特性被其他技能触发的问题。 原文: Fixed an issue that caused this skill to prevent certain traits from being triggered by other skills. | |
震裂重槌 (狂战士/F1/巨锤) | 在PvE模式中将力量系数从1.5提升至2.75。 原文: Increased the power coefficient from 1.5 to 2.75 in PvE only. |