在此之前,黑暗光环只能通过在黑暗圈中施放跳跃终结技获得。本次更新我们将为盗贼和魂武添加黑暗光环的特性触发器,从而为其添加新的应用方法。
原文: Before now, dark aura was only obtainable by performing a leap combo finisher in a dark field. This update we are adding a new application method for it as we add trait triggers for dark aura to thieves and revenants.
爆破黑暗领域现在会获得区域黑暗光环,而不是区域失明。
原文: Blasting a dark field now grants area dark aura instead of area blindness.
元素师的两个实用技能奥术之力和元素之力之咏将迎来功能性重做,因为我们的目标是让它们成为具有更广泛使用场景的技能。在上一次预览中,我们曾计划对锤子进行改动以提高其部分伤害。由于最近的一个元发展,我们放弃了这些改动,即暴风之锤。焰轮的大量伤害加成占据了武器的大部分威力预算,它可以与过载空气等非武器技能共享。我们正在减少焰轮的伤害加成,同时改进锤子的其他技能,以便该武器在 PvE 中的精英专精中保持更一致的强度。
原文: Elementalist is seeing functionality reworks for two of its utilities, Arcane Power and Glyph of Elemental Power, as we aim to make them skills with broader use cases. In the last preview, we had planned changes to hammer to increase some of its damage. We pulled away from those changes due to a recent meta development, hammer on tempest. Flame Wheel's large damage bonus held a large part of the weapon's power budget, which it was able to share with non-weapon skills such as Overload Air. We are reducing Flame Wheel's damage bonus while improving hammer's other skills so that the weapon maintains a more consistent strength across elite specializations in PvE.
最后,灵气共享的暴击一直是竞技模式的主流,但由于暴击的敏捷应用方式,在 PvE 中很难得到合理的应用。我们将在 PvE 中为元素堡垒添加灵气,这样我们就能在所有游戏模式中统一 tempest 的治疗特性。
原文: Lastly, aura-sharing tempests have been a mainstay of competitive modes, but due to tempest's alacrity application method, it was hard to justify in PvE. We are adding alacrity to Elemental Bastion in PvE so that we can align tempest's healing identity across all of our game modes.
技能 | 改动 | |
---|---|---|
烈焰之轮 (元晶师/武器3/巨锤) | 仅在 PvE 中将伤害增幅从 15%降至 5%。 原文: Reduced the damage increase from 15% to 5% in PvE only. | |
烧灼打击 (元晶师/武器1/巨锤) | 仅在 PvE 中将力量系数从 0.6 提高到 0.69。 原文: Increased the power coefficient from 0.6 to 0.69 in PvE only. | |
涌动火舌 (元晶师/武器2/巨锤) | 仅在 PvE 中将力量系数从 1.8 提高到 2.07。 原文: Increased the power coefficient from 1.8 to 2.07 in PvE only. | |
三重烧灼 (编织者/武器4/巨锤) | 仅在 PvE 中将每次命中的力量系数从 0.757 提高到 0.871。 原文: Increased the power coefficient per hit from 0.757 to 0.871 in PvE only. | |
熔火尽头 (编织者/武器5/巨锤) | 仅在 PvE 中将力量系数从 2.0 提高到 2.3。 原文: Increased the power coefficient from 2.0 to 2.3 in PvE only. | |
水流打击 (元晶师/武器1/巨锤) | 仅在 PvE 中将力量系数从 0.5 提高到 0.575。 原文: Increased the power coefficient from 0.5 to 0.575 in PvE only. | |
流水突击 (元晶师/武器1/巨锤) | 仅在 PvE 中将力量系数从 0.5 提高到 0.575。 原文: Increased the power coefficient from 0.5 to 0.575 in PvE only. | |
冰冻裂隙 (元晶师/武器1/巨锤) | 仅在 PvE 中将力量系数从 1.2 提高到 1.38。 原文: Increased the power coefficient from 1.2 to 1.38 in PvE only. | |
暴雨猛击 (元晶师/武器2/巨锤) | 仅在 PvE 中将每次命中的力量系数从 0.5 提高到 0.575。 原文: Increased the power coefficient per hit from 0.5 to 0.575 in PvE only. | |
碰撞源流 (编织者/武器4/巨锤) | 仅在 PvE 中将力量系数从 1.25 提高到 1.438。 原文: Increased the power coefficient from 1.25 to 1.438 in PvE only. | |
净化台风 (编织者/武器5/巨锤) | 仅在 PvE 中将力量系数从 1.5 提高到 1.725。 原文: Increased the power coefficient from 1.5 to 1.725 in PvE only. | |
疾风猛击 (元晶师/武器1/巨锤) | 仅在 PvE 中将力量系数从 0.9 提高到 1.035。 原文: Increased the power coefficient from 0.9 to 1.035 in PvE only. | |
苦痛飓风 (元晶师/武器2/巨锤) | 仅在 PvE 中将每次命中的力量系数从 0.6 提高到 0.69。 原文: Increased the power coefficient per hit from 0.6 to 0.69 in PvE only. | |
凶狠风暴 (编织者/武器4/巨锤) | 仅在 PvE 中将力量系数从 0.26 提高到 0.3。 原文: Increased the power coefficient from 0.26 to 0.3 in PvE only. | |
震爆冲击 (编织者/武器5/巨锤) | 仅在 PvE 中将弹射威力系数从 0.5 提高到 0.575,爆炸威力倍率从 1.5 提高到 1.725。 原文: Increased the projectile power coefficient from 0.5 to 0.575 and the explosion power multiplier from 1.5 to 1.725 in PvE only. | |
刺石打击 (元晶师/武器1/巨锤) | 仅在 PvE 中将威力系数从 0.9 提高到 1.035。 原文: Increased the power coefficient from 0.9 to 1.035 in PvE only. | |
回旋刺石 (元晶师/武器2/巨锤) | 仅在 PvE 中将每次命中的力量系数从 0.65 提高到 0.748。 原文: Increased the power coefficient per hit from 0.65 to 0.748 in PvE only. | |
捶地 (编织者/武器5/巨锤) | 仅在 PvE 中将力量系数从 2.0 提高到 2.3。 原文: Increased the power coefficient from 2.0 to 2.3 in PvE only. | |
高潮结尾 (编织者/武器3/巨锤) | 仅在 PvE 中将每次命中的力量系数从 1.0 提高到 1.15。 原文: Increased the power coefficient per hit from 1.0 to 1.15 in PvE only. | |
幻光恢复 (/治疗) | 将每次脉冲的基础治疗量从 663 增至 996。 原文: Increased the base healing per pulse from 663 to 996. | |
流水纹章 (/通用) | 该技能现在除了现有效果外还会移除受影响盟友的三种状态。 原文: This skill now removes three conditions from affected allies in addition to its existing effects. | |
净化烈焰 (/通用) | 该技能现在可打断眩晕。在 PvP 和 WvW 中,将移除的条件数量从 3 个增加到 4 个。 原文: This skill now breaks stun. Reduced ammunition count from 2 to 1. Increased the number of conditions removed from 3 to 4 in PvP and WvW. | |
秘法能量 (/通用) | 此技能已被重做并更名为奥术回响。该技能现在会使你的下一个武器技能瞬间充能。该技能的充能效果会被已充能武器技能的充能效果提高。 原文: This skill has been reworked and renamed Arcane Echo. This skill now causes your next weapon skill to recharge instantly. The recharge of this skill is increased by the recharge of the recharged weapon skill. | |
元素能量雕文 (/通用) | 此技能已被重做。释放周围的元素能量,每次调适的效果不同。 原文: This skill has been reworked. Unleash elemental energy around you with its effect differing per attunement. | |
Fire | 伤害并灼烧附近的敌人。 原文: Damage and burn nearby enemies. | |
Water | 解除附近盟友的状态。 原文: Remove conditions from nearby allies. | |
Air | 短暂晕眩附近的敌人。 原文: Briefly daze nearby enemies. | |
Earth | 为附近的盟友提供屏障 原文: Grant barrier to nearby allies. | |
火使威势 (火焰/3-2/大特性) | 触发火焰驱逐时,该特质不再移除威力。 原文: This trait no longer removes might when triggering Flame Expulsion. | |
致盲灰烬 (火焰/3-3/大特性) | 此特质已被重做并更名为 “地狱”。燃烧现在随威力而非条件伤害缩减,但缩减率有所降低。 原文: This trait has been reworked and renamed Inferno. Burning now scales with power instead of condition damage, but at a reduced rate. | |
抚伤法咒 (流水/2-1/大特性) | 该特质现在将为每个施法过程提供不同的恩赐,而不是总是提供活力。所有神术仍将给予再生效果。 原文: This trait will now grant a different boon for each cantrip instead of always granting vigor. All cantrips will still grant regeneration. | |
幻光恢复 (/治疗) | 活力 原文: Vigor | |
净化烈焰 (/通用) | 愤怒 原文: Fury | |
迷雾形态 (/通用) | 稳定(结束时) 原文: Stability (on ending) | |
风驰电掣 (/通用) | Resistance 原文: Resistance | |
大地护甲 (/通用) | 宙斯盾 原文: Aegis | |
飓风形态 (/精英) | Protection 原文: Protection | |
秘法闪电 (秘法/3-2/大特性) | 现在,当使用者使用奥术回响时,该特质会赋予使用者急速 原文: This trait now grants the user quickness when they use Arcane Echo. |
技能 | 改动 | |
---|---|---|
元素棱堡 (暴风使/3-3/大特性) | 该特质使光环在 PvE 中除了之前的效果外还会赋予敏捷效果。 原文: This trait causes auras to grant alacrity in addition to its previous effects in PvE only. |
技能 | 改动 | |
---|---|---|
胜券在握 (编织者/精英) | 现在您可以在使用该技能时移动。 原文: You can now move while using this skill. |
本次更新对工程师的改动主要集中在他们的核心实用技能上。一些灵药将拥有额外的功能,探测脉冲将进行小幅重做,使实用护目镜在小众的隐身揭示之外成为更有吸引力的选择。炸弹套装和火焰喷射器的较大改动将把防御技能转移到工具腰带插槽中,并为套装本身添加新技能。榴弹套件的速度增加将成为基线,以提高该套件在没有榴弹手的竞技模式中的可用性。此外,许多大师特质的功能性改动将有可能增加竞技模式中的特质多样性。
原文: This update's engineer changes are focused on their core utility skills. Some elixirs will have additional functionality, and Detection Pulse is getting a small rework to make Utility Goggles a more appealing option outside of the niche stealth reveal. Larger changes to Bomb Kit and Flamethrower will shift defensive skills to the toolbelt slot and add new skills to the kit itself. Grenade Kit's increased velocity is becoming baseline to increase the kit's useability in competitive modes without Grenadier. Additionally, functional changes to many grandmaster traits will potentially increase trait variety in competitive modes.
技能 | 改动 | |
---|---|---|
B型试剂 (/通用) | 该技能现在可将你身上的恩赐持续时间延长 3 秒。 原文: This skill now extends the duration of boons on you by 3 seconds. | |
Elixir C | 该技能现在是瞬发技能,并在转换条件后为你拥有的每个恩赐治疗。 原文: This skill is now instant and heals you for each boon you have after converting conditions. | |
R型试剂 (/通用) | 该技能现在可打断眩晕。在 WvW 和 PvP 中,冷却时间从 24 秒延长至 35 秒。 原文: This skill now breaks stun. Increased the cooldown from 24 seconds to 35 seconds in WvW and PvP. | |
侦测脉冲 (/工具带) | 此技能经过重做并更名为闪光弹。向目标区域投掷一枚爆炸弹。它在受到冲击时爆炸,会使附近的敌人眩晕和致盲,同时暴露出更大范围内的敌人。 原文: This skill has been reworked and renamed Flashbang. Throw out an explosive shell at the target area. It explodes on impact, dazing and blinding nearby enemies while revealing enemies in a larger radius. | |
药雾熏蒸 (/武器3) | 该技能现在会在初始激活时移除使用者身上的条件。 原文: This skill now removes conditions from the user when initially activated. | |
Bomb | 仅在 PvP 中将力量系数从 1.2 降低至 0.9。 原文: Reduced the power coefficient from 1.2 to 0.9 in PvP only. | |
Fire Bomb | 该技能现在会在第一次脉冲时造成更强的灼烧效果。总燃烧量不变。 原文: This skill now inflicts increased burning on the first pulse. Total burning amount is unchanged. | |
Concussion Bomb | 此技能经过重做,更名为电光炸弹。设置爆炸,电击敌人,使其眩晕。 原文: This skill has been reworked and renamed Galvanic Bomb. Set an explosive that electrocutes enemies, dazing them. | |
Smoke Bomb | 该技能现在是瞬发。该技能已移至工具腰带插槽,并被磁力炸弹所取代。磁力炸弹会在延迟后引爆并吸住敌人。 原文: This skill is now instant. It has been moved to the toolbelt slot and is replaced by Magnet Bomb. Magnet Bomb sets an explosive that pulls in enemies after a delay. | |
超级炸弹 (/工具带) | 该技能已移至炸弹套装中,由胶水炸弹取代。现在它可以击倒敌人,而不是将其发射出去,并且现在可以连发两次爆炸终结技。半径从 300 增至 360。 原文: This skill has been moved into the Bomb Kit, replacing Glue Bomb. It now knocks down enemies instead of launching them and now combos a blast finisher twice. Increased the radius from 300 to 360. | |
Flame Blast | 该技能不再对穿过的敌人造成伤害。爆炸威力系数从 0.75 提高到 1.3。仅在 PvE 中将爆炸的燃烧叠加从 2 次提高到 3 次。 原文: This skill no longer damages enemies it passes through. Increased the explosion power coefficient from 0.75 to 1.3. Increased the explosion's burning stacks from 2 to 3 in PvE only. | |
Smoke Vent | 该技能已移至工具腰带插槽。 原文: This skill has been moved to the toolbelt slot. | |
Napalm | 该技能已被移至第五插槽并进行了重做。为你的火焰喷射器充能,伤害并灼烧你前方呈大锥形的敌人。 原文: This skill has been moved to the fifth slot and reworked. Supercharge your flamethrower, damaging and burning enemies in a large cone in front of you. | |
Stoke the Flames | 这是火焰喷射器第四槽的新技能。在灼烧附近敌人的同时获得急速和威力。 原文: This is a new skill in flamethrower's fourth slot. Gain quickness and might while burning nearby enemies. | |
手雷包 (/通用) | 手雷速度提高 100%。 原文: Increased grenade velocity by 100%. | |
投弹专家 (炸药/1-1/大特性) | 该特质不再提高手雷速度。 原文: This trait no longer increases grenade velocity. | |
闪光弹 (炸药/3-1/大特性) | 该特质已被重做并更名为 “大入口”。爆炸入口可在短时间内获得抗性并提高关键打击几率。 原文: This trait has been reworked and renamed Grand Entrance. Explosive Entrance grants resistance and increased critical-strike chance for a short period of time. | |
流血追击 (枪械/2-1/小特性) | 此特质已被重做。对敌人造成流血时获得怒气。怒气的效果提高了。 原文: This trait has been reworked. Gain fury when you inflict bleeding on an enemy. Fury has increased effectiveness. | |
无畏战士 (枪械/3-1/大特性) | 该特质已被移至主层,取代了 “精确定位分布”。当你使用凝固汽油弹时,该技能不再产生稳定脉动,取而代之的是稳定和火焰光环。 原文: This trait has been moved to the master tier, replacing Pinpoint Distribution. This skill no longer pulses stability and instead grants stability and fire aura when you use Napalm. | |
Equal and Opposite Reaction | 这个新的火器大师特质会在你使敌人丧失行动能力时赋予你快速和稳定的效果。 原文: This new Firearms grandmaster trait grants quickness and stability when you disable an enemy. | |
铁血硬汉 (炼金/3-3/大特性) | 该特质已被重做并更名为 “连锁反应能力”。用爆炸或跳跃终结技成功连击野区可获得屏障。每三次触发该特质都会获得更大的屏障和威力。 原文: This trait has been reworked and renamed Chain Reactivity. Successfully comboing a field with a blast or a leap finisher grants you barrier. Every third trigger of this trait grants a larger barrier and might. | |
配件达人 (工具/3-3/大特性) | 该特质现在会使 “滑板鞋 ”眩晕破防并获得稳定性,而不是使敌人残废,并使 “实用护目镜 ”获得屏障,而不是保护。 原文: This trait now causes Slick Shoes to stun break and grant stability instead of crippling foes and causes Utility Goggles to grant barrier instead of protection. |
技能 | 改动 | |
---|---|---|
全息震波 (/武器5) | 该技能现在可以闪避。 原文: This skill now evades. | |
巅峰射线 (全息师/精英) | 仅在 PvP 中将初始力量系数从 1.0 提高到 1.5。 原文: Increased the initial power coefficient from 1.0 to 1.5 in PvP only. | |
Vent Exhaust | 该特质现在除了之前的效果之外还能在闪避时获得活力。 原文: This trait now grants vigor on dodge in addition to its previous effects. |
自从脱手剑出现以来,守护者的重心一直在努力保持其作为伤害性脱手武器的特性。在本次更新中,我们将对审判之光进行功能性更新,以便使焦点作为实用性更强的脱手武器。大剑将获得改动以提高武器的一致性,重剑现在拥有额外的功能以提高其爆发伤害潜力。
原文: Since the advent of off-hand sword, guardian's focus struggled to retain its identity as a damaging off-hand weapon. This update, we are giving a functionality update to Ray of Judgment so that focus can have an identity as more of a utility-focused off hand. Greatsword is receiving changes to increase the consistency of the weapon, and Heavy Light now has additional functionality to increase its burst damage potential.
技能 | 改动 | |
---|---|---|
愤怒宝珠 (/武器1/节杖) | 该技能发射的弹丸现在可以追踪目标。 原文: The projectiles fired by this skill now track their target. | |
光芒锁链 (/武器3/节杖) | 冷却时间从 20 秒缩短至 15 秒。 原文: Reduced the cooldown from 20 seconds to 15 seconds. | |
裁决光束 (/武器4/聚能器) | 该技能现在可以攻击地面目标区域。该区域内的盟友会被清除状态并获得再生。被击中的敌人身上会附带一道光线,造成持续伤害。冲击次数从 9 次减少到 6 次。仅在 PvE 中将伤害系数从 0.45 提高到 0.675。 原文: This skill now strikes in a ground-targeted area. Allies in the area are cleansed of a condition and are granted regeneration. Enemies struck have a ray of light attached to them that deals continuous damage. Reduced the number of impacts from 9 to 6. Increased the damage coefficient from 0.45 to 0.675 in PvE only. | |
愤怒护盾 (/武器5/聚能器) | 冷却时间从 30 秒缩短至 25 秒。 原文: Reduced the cooldown from 30 seconds to 25 seconds. | |
信仰之跃 (/武器3/巨剑) | 第一次命中时的治疗量从 1,053 增至 1,750。额外命中的治疗量现在会降低。 原文: Increased the healing from 1,053 to 1,750 on the first hit. Additional hits will now heal for a lesser amount. | |
决心符印 (/武器4/巨剑) | 该技能现在会在第一次攻击时造成额外伤害。 原文: This skill now deals additional damage on the first strike. | |
束缚之刃 (/武器5/巨剑) | 该技能的射弹现在只能命中原目标。此技能造成的效果现在在不同来源施放时会叠加。最大牵引距离从 450 增至 750。仅在 PvE 中将力量系数从 1.5 提高到 2.5。 原文: Projectiles from this skill can now only hit their original target. The effect inflicted by this skill now stacks when applied by different sources. Increased the maximum pull distance from 450 to 750. Increased the power coefficient from 1.5 to 2.5 in PvE only. | |
守护界线 (/武器5/法杖) | 施法时间从 1 秒缩短至 0.4 秒。 原文: Reduced the casting time from 1 second to 0.4 seconds. | |
愤怒纹章 (/通用) | 该技能现在除了之前的效果外还会造成灼烧效果。 原文: This skill now inflicts burning in addition to its previous effects. | |
裁决纹章 (/通用) | 该技能不再造成灼烧效果,现在会对附近的敌人造成致盲和虚弱效果。 原文: This skill no longer inflicts burning and now inflicts blind and weakness on nearby enemies. | |
复仇之盾 (/通用) | 该技能现在可为穹顶内的盟友提供保护。 原文: This skill now grants protection to allies within its dome. |
技能 | 改动 | |
---|---|---|
重击之光 (猎龙者/3-2/大特性) | 该特质现在还会对暴露在外的敌人造成额外伤害。 原文: This trait now also applies its bonus damage against enemies that are exposed. |
对于法师来说,本次更新的重点是开放精密法师的主特质层级和 PvE 中海市蜃楼的武器选项。由于 “提高的敏捷 ”附加了临界伤害加成,因此它主导了所有精密法师构筑的层级。临界伤害加成将从 “改良敏捷 ”中移除,其伤害将以临界打击几率的形式转移到次要特质 “时间之流 ”中。
原文: For mesmer, this update is focused on opening up chronomancer's master trait tier and mirage's weapon options in PvE. Since Improved Alacrity got a critical-damage increase tacked on to it, it dominated the tier for all chronomancer builds. The critical-damage increase is being removed from Improved Alacrity, and its damage is being moved to the minor trait Flow of Time in the form of critical-strike chance.
Mirage previously had important build components locked behind weapon choice. Alacrity could only be granted by staff, a large increase to power damage required wielding a spear, and mirage's condition damage trait required axes. Both Mirage Mantle and Mirrored Axes are being reworked to be applicable to any weapon. Additionally, Dune Cloak is gaining the ability to recharge offensive shatters. Our goal with Dune Cloak is to create a damaging-trait alternative to Infinite Horizons for mirages who prefer a shatter-focused playstyle.
原文: Mirage previously had important build components locked behind weapon choice. Alacrity could only be granted by staff, a large increase to power damage required wielding a spear, and mirage's condition damage trait required axes. Both Mirage Mantle and Mirrored Axes are being reworked to be applicable to any weapon. Additionally, Dune Cloak is gaining the ability to recharge offensive shatters. Our goal with Dune Cloak is to create a damaging-trait alternative to Infinite Horizons for mirages who prefer a shatter-focused playstyle.
技能 | 改动 | |
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相位撤退 (/武器2/法杖) | 在 WvW 和 PvP 中,冷却时间从 12 秒缩短至 10 秒。 原文: Reduced the cooldown from 12 seconds to 10 seconds in WvW and PvP. | |
混乱护甲 (/武器4/法杖) | 在 WvW 和 PvP 中,冷却时间从 25 秒缩短至 20 秒 原文: Reduced the cooldown from 25 seconds to 20 seconds in WvW and PvP, | |
混乱风暴 (/武器5/法杖) | 在 WvW 和 PvP 中将冷却时间从 35 秒缩短至 28 秒。 原文: Reduced the cooldown from 35 seconds to 28 seconds in WvW and PvP. | |
对称利斧 (灵刃术士/武器3/斧) | 克隆人施放此技能在获得海市蜃楼斗篷时将不再被打断。 原文: Clones casting this skill will no longer be interrupted when gaining mirage cloak. | |
暴怒打断 (支配/2-3/大特性) | 该特质现在除了之前的效果外还会赋予威力。 原文: This trait now grants might in addition to its previous effects. | |
力量阻隔 (支配/3-3/大特性) | 该特质不再增加被打断技能的冷却时间,现在当你打断敌人时会获得伤害加成。 原文: This trait no longer increases the cooldown of interrupted skills and now grants a damage bonus when you interrupt an enemy. | |
闪避镜壁 (决斗/2-2/大特性) | 此特质已被重做并更名为游荡之心。净化一个无伤害状态,并在躲避攻击时获得迅捷效果。 原文: This trait has been reworked and renamed to Wandering Mind. Cleanse a non-damaging condition and gain swiftness when you evade an attack. |
技能 | 改动 | |
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时间涌流 (时空术士/2-1/小特性) | 该特质现在可以提高自身和幻象在敏捷效果下的暴击几率。 原文: This trait now increases the critical-strike chance of yourself and your illusions when under the effects of alacrity. | |
危机时刻 (时空术士/2-1/大特性) | 该特质现在会增加关键打击伤害,而不是关键打击几率。 原文: This trait now increases critical-strike damage instead of critical-strike chance. | |
幻觉回荡 (时空术士/2-2/大特性) | 该特质现在除了之前的效果之外还能赋予敏捷效果。 原文: This trait now grants alacrity in addition to its previous effect. | |
强化敏捷 (时空术士/2-3/大特性) | 该特质不再增加关键打击伤害。 原文: This trait no longer increases critical-strike damage. |
技能 | 改动 | |
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分裂涌流 (幻象术士/武器1/巨剑) | 冷却时间从 1 秒缩短至 0.5 秒。仅在 PvE 中将力量系数从 0.85 提高到 1.0625。 原文: Reduced the cooldown from 1 second to 0.5 seconds. Increased the power coefficient from 0.85 to 1.0625 in PvE only. | |
混沌漩涡 (幻象术士/武器1/法杖) | 将恩赐半径从 360 增至 480。 原文: Increased the boon radius from 360 to 480. | |
幻象披风 (幻象术士/2-2/大特性) | 此特质已被重做。该特质现在会使伏击技能为附近的盟友提供恩惠。 原文: This trait has been reworked. This trait now causes ambush skills to grant boons to nearby allies. | |
镜像利斧 (幻象术士/2-3/大特性) | 该特质已被重做,并更名为幻痛。该特质使破碎技能根据破碎的幻象数量给予伤害加成。 原文: This trait has been reworked and renamed Phantom Pain. This trait causes shatter skills to grant a damage bonus based on the number of illusions shattered. | |
沙丘遮隐 (幻象术士/3-3/大特性) | 该特质现在会在获得海市蜃楼斗篷后减少心灵缠绕和挫败之吼的冷却时间,此外还有之前的效果。 原文: This trait now reduces the cooldown of Mind Wrack and Cry of Frustration upon gaining mirage cloak, in addition to its previous effects. |
亡灵法师将获得一些生命值质量的改动,并对其 “输血 ”特质进行重做。法杖是一种在 PvP 中具有强大特性的武器,但在其他地方却很难发挥作用。输血正在进行重做,以增强法杖的印记,从而获得辅助能力。法杖将获得作为辅助武器的新身份,同时也为辅助型死灵法师提供了一些额外的工具。巫妖形态正在进行调整,使其更适合注重条件的构筑来使用其全部持续时间。
原文: Necromancer is receiving a handful of quality-of-life changes as well as a rework to its Transfusion trait. Staff is a weapon with a strong identity in PvP, but it struggles elsewhere. Transfusion is being reworked to augment staff's marks to gain supportive capabilities. Staff will gain a new identity as a support weapon, while also giving support necromancers some additional tools. Lich Form is being tweaked to make it more appealing for condition-focused builds to use its full duration.
技能 | 改动 | |
---|---|---|
鲜血印记 (/武器2/法杖) | 该技能的印记现在也会被盟友触发。 原文: This skill's mark will now also be triggered by allies. | |
生命转移 (/倒地4) | 缩短了该技能的施法时间。将每次命中的生命值从 0.5% 提高到 1%。 原文: Reduced the casting time of this skill. Increased the life force per hit from 0.5% to 1%. | |
末日哀嚎 (/武器4/号角) | 减少此技能的余波。 原文: Reduced the aftercast of this skill. | |
血肉地虫 (/通用) | 当召唤物被解除时,该技能的冷却时间将会缩短。 原文: This skill will go on a reduced cooldown when the summon is dismissed upon mounting. | |
巫妖形态 (/精英) | 将充能时间从 150 秒缩短至 120 秒。 原文: Reduced the recharge from 150 seconds to 120 seconds. | |
Deathly Claws | 该技能现在会造成流血。 原文: This skill now inflicts bleeding. | |
Lich's Gaze | 此技能已被重做。现在它会向目标发射一枚弹丸,命中目标后会造成寒冰和腐蚀效果。 原文: This skill has been reworked. It now fires a projectile at your target, chilling and corrupting boons on hit. | |
苦难纹章 (怨恨/2-3/大特性) | 在 PvP 和 WvW 中,基础生命值-虹吸伤害从 650 提升至 1,002。将 PvP 和 WvW 中的基础生命值治疗从 645 提高到 997。 原文: Increased the base life-siphon damage from 650 to 1,002 in PvP and WvW. Increased the base life-siphon healing from 645 to 997 in PvP and WvW. | |
鲜血输送 (鲜血/3-3/大特性) | 此特质已被重做。标记现在可以由盟友触发,触发后将为盟友提供治疗和额外的辅助效果。当你使用第四个裹尸布技能时,会在你所在的位置产生冻疮。 原文: This trait has been reworked. Marks can now be triggered by allies and will heal and grant additional supportive effects to allies when triggered. Create Chilblains at your location when you use your fourth shroud skill. | |
鲜血印记 (/武器2/法杖) | 为区域内的盟友提供活力。 原文: Grants vigor to allies in the area. | |
Chilblains | 为区域内的盟友提供治疗和保护。 原文: Heals and grants protection to allies in the area. | |
腐烂印记 (/武器4/法杖) | 移除区域内盟友的状态 原文: Removes conditions from allies in the area. | |
夺魂印记 (/武器5/法杖) | 为区域内的盟友提供稳定性 原文: Grants stability to allies in the area. |
技能 | 改动 | |
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Blight | 仅在 PvE 中将生命值降低百分比从 1.5% 降至 1% 原文: Reduced the health percentage decrease from 1.5% to 1% in PvE only. |
本次更新中,游侠的火炬和小兵专精线的大师特质将获得小幅更新。火炬将获得一个盲点以及更强的燃烧爆发,使其在竞技模式中获得提升。快速拔枪的快速性和 “脚步轻盈 ”的持续时间增加将使它们成为 “凶狠采石场 ”的潜在替代品。恢复性打击特质正在进行重做,以利用 “桀骜誓言 ”的力量,同时激励你和你的宠物释放更长的时间。
原文: This update, ranger is receiving small updates to torch and the Skirmishing specialization line's grandmaster traits. Torch is gaining a blind as well as a stronger burst of burning to give it a boost in competitive modes. Quick Draw providing quickness and Light on Your Feet's uptime increase will make them potentially more compelling alternatives to Vicious Quarry. The Restorative Strikes trait is being reworked to leverage the strength of Vow of the Untamed while incentivizing you and your pet to be unleashed for even amounts of time.
技能 | 改动 | |
---|---|---|
投掷火炬 (/武器4/火炬) | 弹药从 1 枚增加到 2 枚。该技能现在除了之前的效果外还会造成失明。 原文: Increased ammunition from 1 to 2. This skill now inflicts blindness in addition to its previous effects. | |
灼燃火堆 (/武器5/火炬) | 该技能现在在使用时会释放初始连发火焰。总燃烧量不变。 原文: This skill now releases an initial burst of fire when used. The total burning amount is unchanged. | |
疾速箭射 (游击/3-1/大特性) | 该特质现在除了之前的效果之外还能赋予快速效果。 原文: This trait now grants quickness in addition to its previous effects. | |
灵巧作战 (游击/3-2/大特性) | 此特质现在会与任何闪避的游侠技能一同触发。将效果持续时间从 4 秒延长至 6 秒。 原文: This trait now triggers with any ranger skill that evades. Increased the effect duration from 4 seconds to 6 seconds. |
技能 | 改动 | |
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不破之盟 (魂兽师/1-3/大特性) | 此特质已被重做。进入或离开野兽模式时获得保护。 原文: This trait has been reworked. Gain protection when entering or leaving beast mode. |
技能 | 改动 | |
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净化觉醒 (狂兽师/2-2/大特性) | 该特质现在会在未冷却时显示在效果条上。 原文: This trait now displays on the effect bar when it is not on cooldown. | |
滋补打击 (狂兽师/3-2/大特性) | 该特质已被重做,现在被命名为 “生物节奏”。当你或你的宠物释放技能时,在持续时间内每隔一段时间就会获得一次生物节律的叠加,并将一定百分比的攻击伤害作为治疗效果。当你达到生物节律的堆叠阈值时,下一次你或你的宠物释放时,会获得桀骜誓言的两种奖励。 原文: This trait has been reworked and is now named Biorhythm. When you or your pet unleash, gain a stack of Biorhythm every interval for a duration, granting a percentage of strike damage as healing. When you reach the Biorhythm stack threshold, the next time you or your pet unleash, gain both bonuses from Vow of the Untamed. |
在本次更新中,我们将重点关注传奇恶魔姿态和复仇者的腐败专精线。腐败将获得一些小的黑暗光环钩子,以增强它与拥抱黑暗的黑暗领域的天然协同作用。传奇恶魔姿态将在拥抱黑暗之外获得伤害,以激励更具侵略性的玩法。
原文: We're focusing on Legendary Demon Stance and the Corruption specialization line for revenant in this update. Corruption is gaining some small dark aura hooks to enhance the natural synergy it has with Embrace the Darkness's dark field. Legendary Demon Stance is getting damage outside of Embrace the Darkness to incentivize a more aggressive playstyle.
与注重光环的暴风雪类似,治疗复仇者也是竞技模式中的热门构筑,而 PvE 则基本无法参与其中。灵敏正被添加到复仇者的辅助闪避特质中,让库尔兹克大放异彩。
原文: Similar to aura-focused tempests, healing vindicators are a popular build in competitive modes that PvE largely couldn't partake in. Alacrity is being added to vindicator's supportive dodge trait to allow the Kurzicks to shine.
技能 | 改动 | |
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敏捷好斗 (毁灭/1-1/大特性) | 该特质已更名为 “侵略性降临”。现在它在交换传说时获得抗性,而不是在移动能力上。 原文: This trait has been renamed Aggressive Arrival. It now grants resistance when swapping legends instead of on movement ability. | |
残忍暴行 (毁灭/3-1/大特性) | 该特质在快速攻击时不再移除稳定性,而是使你在攻击拥有保护或稳定性的敌人时造成更高的伤害。 原文: This trait no longer removes stability while striking with quickness and instead causes you to deal increased damage when you strike a foe that has protection or stability. | |
恢复绝望 (腐化/1-3/大特性) | 此特质已被重做。获得黑暗光环会吸取附近敌人的生命值。 原文: This trait has been reworked. Gaining dark aura siphons health from nearby enemies. | |
瘟疫侵染 (腐化/3-3/大特性) | 该特质现在除了之前的效果外,还能获得黑暗光环。 原文: This trait now grants dark aura in addition to its previous effect. | |
赋能悲痛 (/治疗) | 该技能现在会根据你身上的条件赋予黑暗光环和威力。 原文: This skill now grants dark aura and might per condition on you. | |
驱逐附魔 (/通用) | 该技能现在在攻击敌人时除了之前的效果外还会造成折磨。 原文: This skill now inflicts torment when striking an enemy in addition to its previous effects. | |
苦痛召唤 (/通用) | 该技能现在可以使用后续技能 “不屈冲击”。原地跃起并猛击地面,对击中的敌人造成伤害并造成灼烧、折磨和中毒效果。 原文: This skill now grants access to a follow-up skill, Unyielding Impact. Leap in place and slam the ground, dealing damage and inflicting burning, torment, and poison on foes you strike. |
技能 | 改动 | |
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公正反叛 (龙魂使/3-3/大特性) | 该特质现在会使卡拉的狂热提高治疗效果,而不是降低状态伤害。 原文: This trait now causes Kalla's Fervor to increase outgoing healing effectiveness instead of reducing incoming condition damage. |
技能 | 改动 | |
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救世宣道 (裁决者/1-3/大特性) | 此特质已被重做。当你使用治疗技能时,为附近的盟友提供治疗和保护。 原文: This trait has been reworked. Heal and grant protection to nearby allies when you use a healing skill. | |
风荷圣徒 (裁决者/3-3/大特性) | 该特质现在仅在 PvE 中对受到你闪避影响的盟友施加敏捷效果。 原文: This trait now applies alacrity to allies affected by your dodge in PvE only. |
我们将继续改进以辅助为主的幽灵,并为暗影术专精线的顶排添加黑暗光环选项。暗影步正在进行重做,以便幽灵的敏捷应用能够得到更好的控制,并为新工具腾出空间。暗影术将与黑暗光环产生协同作用,使盗贼可以在隐身之外利用特质线为盟友提供支援。幽灵的主动性惩罚将被移除,这样它的武器就能在精英专精中共享类似的功效。致命技艺和敢死队都将获得小幅提升,使其在 PvP 中的表现更上一层楼。
原文: We're continuing to improve support-focused specter as well as adding dark aura options to the top row of the Shadow Arts specialization line. Shadestep is being reworked so that Specter's alacrity application can be more controlled and to make space for new tools. Shadow Arts is gaining synergy with dark aura to allow thieves to support allies with the trait line outside of stealthing. Specter's initiative penalty is being removed so that its weapons can share a similar efficacy across elite specializations. Both Deadly Arts and daredevil are getting small boosts to give them a bump up in PvP.
技能 | 改动 | |
---|---|---|
死亡绽放 (/武器3/匕首) | 在 PvE 中,将每次命中的流血叠加从 1 次提高到 2 次,并将流血持续时间从 15 秒缩短到 7.5 秒。 原文: Increased the bleeding stacks per hit from 1 to 2 and reduced the bleeding duration from 15 seconds to 7.5 seconds in PvE only. | |
火药喷射 (/武器5/手枪) | 仅在 WvW 中将主动权成本从 8 降低到 7。 原文: Reduced the initiative cost from 8 to 7 in WvW only. | |
暗影削弱 (缚影者/武器2/节杖) | 将主动权成本从 3 提高到 4。 原文: Increased the initiative cost from 3 to 4. | |
慎重射击 (缚影者/武器3/节杖) | 将主动权消耗从 3 增加到 4。 原文: Increased the initiative cost from 3 to 4. | |
暗影纹章 (/通用) | 该技能现在除了之前的效果外还会获得黑暗光环。 原文: This skill now grants dark aura in addition to its previous effects. | |
匕首风暴 (/精英) | 仅在 PvE 中将流血叠加次数从 1 次提高到 2 次,流血持续时间从 5 次提高到 7 次。 原文: Increased the bleeding stacks from 1 to 2 and the bleeding duration from 5 to 7 in PvE only. | |
妙手生花 (武艺/1-2/大特性) | 治疗量从 1980 增至 2460。 原文: Increased the healing from 1,980 to 2,460. | |
扳回劣势 (武艺/2-1/大特性) | 在 WvW 和 PvP 中,威力持续时间从 6 秒提高到 8 秒。 原文: Increased the might duration from 6 seconds to 8 seconds in WvW and PvP. | |
突袭特训 (武艺/2-3/大特性) | 在 WvW 和 PvP 中,基础力量从 80 提升至 100,奖励力量从 120 提升至 150。 原文: Increased the base power from 80 to 100 and the bonus power from 120 to 150 in WvW and PvP. | |
破绽揭露 (武艺/3-1/小特性) | 在 WvW 和 PvP 中,每个条件的伤害增幅从 2% 提高到 3% 原文: Increased the damage increase per condition from 2% to 3% in WvW and PvP. | |
回复护盾 (暗影/1-1/大特性) | 该特质现在除屏障外还会对盟友施加黑暗光环。 原文: This trait now applies dark aura to allies in addition to barrier. | |
暗影救星 (暗影/2-1/大特性) | 此特质已被重做。偷窃时获得黑暗光环。获得黑暗光环会治疗附近的盟友。 原文: This trait has been reworked. Gain dark aura when you steal. Gaining dark aura heals nearby allies. | |
暗影庇护 (暗影/3-1/大特性) | 盗取时,在自身周围形成一个场域,为附近的盟友提供保护。获得黑暗光环会移除附近盟友身上的一个状态。 原文: When you steal, create a field around yourself that grants protection to nearby allies. Gaining dark aura removes a condition from nearby allies. |
技能 | 改动 | |
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误导匕首 (独行侠/通用) | 使用此技能打断敌人不再增加被打断技能的冷却时间,而是给予使用者主动权和伤害加成。 原文: Interrupting a foe with this skill no longer increases the cooldown of the interrupted skill and instead grants the user initiative and a damage increase. | |
逃生坚忍 (独行侠/1-2/大特性) | 将 WvW 和 PvP 中的基础治疗量从 150 提升至 300。 原文: Increased the base healing from 150 to 300 in WvW and PvP. | |
顽强斗士 (独行侠/1-3/大特性) | 获得的耐力从 10 增加到 15。 原文: Increased the endurance gained from 10 to 15. | |
扰乱攻击 (独行侠/2-3/大特性) | 该特质现在除了之前的效果外,还能减少偷窃的充能。 原文: This trait now reduces Steal's recharge in addition to its previous effect. | |
Impaling Lotus | 该技能的射弹现在只能命中原目标。在 PvE 中,将折磨叠加从 1 次增加到 2 次,并将流血从 15 秒内叠加 1 次增加到 10 秒内叠加 3 次。 原文: Projectiles from this skill can now only hit their original target. Increased the torment stacks from 1 to 2 and increased the bleeding from 1 stack for 15 seconds to 3 stacks for 10 seconds in PvE only. | |
神行无阻 (独行侠/3-2/大特性) | 移除残废时,该特质不再造成耗尽效果。在 WvW 和 PvP 中,移除寒意时的耗尽持续时间从 3 秒缩短为 2 秒。 原文: This trait no longer inflicts exhaustion when removing cripple. Reduced the exhaustion duration when removing chill from 3 seconds to 2 seconds in WvW and PvP. |
幽灵
原文: Specter
技能 | 改动 | |
---|---|---|
Specter | 该特质不再降低最大主动。 原文: This trait no longer reduces maximum initiative. | |
Shadestep | 该特质已被重做。现在它可以增强阴影笼罩技能的额外辅助效果 原文: This trait has been reworked. It now augments your shadow shroud skills to have additional supportive effects | |
鬼影射击 (/武器1/法杖) | 为附近的盟友提供少量治疗效果 原文: Provides a small amount of healing to nearby allies. | |
暗影抓攫 (/武器2/法杖) | 在 PvE 中为附近的盟友提供敏捷效果,在 PvP 和 WvW 中为附近的盟友提供再生效果 原文: Grants alacrity to nearby allies in PvE and regeneration to nearby allies in PvP and WvW. | |
黎明之息 (/武器3/法杖) | 为附近的盟友提供保护。 原文: Grants protection to nearby allies. | |
永恒夜幕 (/武器4/法杖) | 为附近的盟友提供大量治疗 原文: Provides a large amount of healing to nearby allies. | |
思维冲击 (/武器5/法杖) | 为附近的盟友施加宙斯护盾 原文: Applies aegis to nearby allies. |
我们此次更新的目标是增加战士在 PvE 和竞技模式中的武器种类。在 PvE 模式中,由于双持武器的优势和强大的脱手能力,一些双手武器已经落后。大剑的 “百刃 ”和锤子的 “协同 ”特性将被提升,从而让这些武器大放异彩。然而,在竞技模式中,除了匕首之外,其他主要的双手武器都难以得到合理的使用。斧头的 “灼烧 ”现在可以造成更稳定的大范围伤害,而锏则可以通过 “反击 ”取消格挡,按需造成伤害。斧头和狼牙棒的 1 级爆发技能将拥有更强的威力,从而对法术破坏者更具吸引力。
原文: Our goal this update is to increase warrior's weapon variety in both PvE and competitive modes. In PvE, due to the strength of Dual Wielding and powerful off-hand abilities, some two-handed weapons have fallen behind. Greatsword's Hundred Blades and hammer's synergistic traits are being brought up so the weapons can shine. In competitive modes, however, main-hand weapons apart from dagger struggle to justify their use. Axe's Eviscerate will now be a more consistent large hit, and mace gains the ability to cancel a block for on-demand damage with Counterblow. More power is being put into the level 1 burst skills for axe and mace so that they are more appealing to spellbreakers.
Bladesworn is receiving changes focused on improving quality-of-life for the specialization. Berserker's small boosts are aimed at helping their performance in PvE and PvP.
原文: Bladesworn is receiving changes focused on improving quality-of-life for the specialization. Berserker's small boosts are aimed at helping their performance in PvE and PvP.
技能 | 改动 | |
---|---|---|
剖脏 (破法者/F1/斧) | 射程从 300 增至 450。该技能的致命一击几率提高了 50%。将 WvW 和 PvP 中的力量系数从 1.33/1.67/2.0 提高到 1.6/1.9/2.2。 原文: Increased the range from 300 to 450. This skill now has a 50% increased critical-strike chance. Increased the power coefficient from 1.33/1.67/2.0 to 1.6/1.9/2.2 in WvW and PvP. | |
旋风斧斩 (/武器2/斧) | 在 PvP 和 WvW 中,怒气持续时间从 1 秒提高到 1.5 秒。 原文: Increased the fury duration from 1 second to 1.5 seconds in PvP and WvW. | |
飞斧投掷 (/武器3/斧) | 在 WvW 和 PvP 中,将目标生命值达到 50% 时的伤害增幅从 50% 降至 25%,将目标生命值达到 25% 时的伤害增幅从 100% 降至 50%。 原文: Reduced the damage increase at 50% target health from 50% to 25% and at 25% target health from 100% to 50% in WvW and PvP. | |
碎颅 (破法者/F1/钉锤) | 将眩晕持续时间从 1.0/1.5/2.0 秒提高到 1.25/1.75/2.25 秒。 原文: Increased the stun duration from 1.0/1.5/2.0 seconds to 1.25/1.75/2.25 seconds. | |
格挡反击 (/武器2/钉锤) | 现在可以重新激活此技能来攻击敌人,造成的伤害较低。此技能结束时不再获得肾上腺素,现在可以在攻击敌人时获得肾上腺素。将 PvP 和 WvW 中的力量系数从 1.0 提高到 1.35。 原文: This skill can now be reactivated to strike enemies, inflicting a lesser amount of vulnerability. This skill no longer grants adrenaline when it ends and now grants adrenaline when you strike an enemy. Increased the power coefficient from 1.0 to 1.35 in PvP and WvW. | |
百刃斩 (/武器2/巨剑) | 仅在 PvE 中,将力量系数从 0.5775 提高到 0.775,将最终打击力量系数从 1.21 提高到 1.5。 原文: Increased the power coefficient from 0.5775 to 0.775 and the final strike power coefficient from 1.21 to 1.5 in PvE only. | |
沉重打击 (力量/2-1/大特性) | 该特质现在会造成易伤,而不是流血。 原文: This trait now inflicts vulnerability instead of bleeding. | |
无情巨锤 (防御/2-3/大特性) | 仅在 PvE 中将伤害增幅从 20% 提高到 25%。 原文: Increased the damage increase from 20% to 25%. in PvE only. | |
顽强力量 (防御/3-3/大特性) | 将 PvE 中的伤害增幅从 10%提高到 15%。 原文: Increased the damage increase from 10% to 15% in PvE only. |
技能 | 改动 | |
---|---|---|
炽热灵魂 (狂战士/2-2/大特性) | 仅在 PvE 中将快速持续时间从 3 秒增加到 5 秒。 原文: Increased the quickness duration from 3 to 5 seconds in PvE only. | |
生死逆转 (狂战士/2-3/大特性) | 该特质现在除了之前的效果外还能治疗。 原文: This trait now heals in addition to its previous effects. |
技能 | 改动 | |
---|---|---|
炮术劈砍 (誓剑士) | 仅在 PvE 中将最大弹药数从 3 减少到 2。该技能现在在 PvE 中消耗 1 枚弹药时眩晕 1.5 秒,消耗 2 枚弹药时眩晕 3 秒。 原文: Reduced the maximum ammo count from 3 to 2 in PvE only. This skill now dazes for 1.5 seconds at 1 ammo spent and stuns for 3 seconds at 2 ammo spent in PvE only. | |
龙刺地雷 (誓剑士/通用) | 该技能不再制造地雷,现在会在闪避开始时造成爆炸。 原文: This skill no longer creates a mine and will now cause an explosion at the beginning of the evade. | |
引爆弹壳 (誓剑士/通用) | 该技能被 “超能弹药筒 ”取代。超级充能弹药筒会使你剩余的过量充能弹药筒的爆炸伤害进一步提高。 原文: This skill is replaced by Supercharged Cartridges. Supercharged Cartridges causes your remaining overcharged cartridges to increase explosion damage even more. | |
心流如江 (誓剑士/1-1/大特性) | 仅在 PvE 中将正向流叠加次数从 1 次增加到 2 次。 原文: Increased the Positive Flow stacks from 1 to 2 in PvE only. | |
其疾如风 (誓剑士/1-2/大特性) | 仅在 PvE 中将 “正向流 ”堆叠从 1 增加到 2。 原文: Increased the Positive Flow stacks from 1 to 2 in PvE only. | |
无形利剑 (誓剑士/1-3/大特性) | 仅在 PvE 中将 “正向流 ”堆叠从 1 个增加到 2 个。 原文: Increased the Positive Flow stacks from 1 to 2 in PvE only. | |
龙鳞防护 (誓剑士/2-1/小特性) | 该特质不再有内部冷却时间。 原文: This trait no longer has an internal cooldown. | |
不动如山 (誓剑士/2-1/大特性) | 此特质已被重做。在低于充能阈值时将流量转化为充能时获得屏障。 原文: This trait has been reworked. Gain barrier when you convert flow into charges while below the charge threshold. | |
其徐如林 (誓剑士/2-3/大特性) | 该特质不再有内部冷却时间。 原文: This trait no longer has an internal cooldown. |