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2025年4月15日职业平衡


通用

本次更新的主要目标是使 PvE 中的一些专精更接近于同时代的专精,并进一步降低 WvW 中的恩赐应用;特别是敏捷。与迅捷不同,我们希望 WvW 中也能有迅捷这个天赋,只是应用得更有意识一些。在本次更新中,我们将降低迅捷的持续时间,或更改我们认为过于频繁的应用。

原文: The main goals of this update are to bring some specializations in PvE up closer to their contemporaries and to further lower boon application in WvW; specifically quickness. Unlike alacrity, quickness is a boon we want to exist in WvW, just with more intentional applications. This update, we will be lowering quickness durations or changing applications we feel are too frequent.

技能改动
Relic of Fireworks修正了一个问题,该问题导致该遗迹无法与某些多段技能一起触发,例如战士巨剑的急速。
原文: Fixed an issue that prevented this relic from triggering with certain multipart skills, such as warrior greatsword's Rush.

元素使

PvE 中的锤击技能将获得提升,旨在提高锤击催化剂的效果。PvE 中的力量型编织者也将从元素复调中获得更高的属性加成,从而提高伤害和潜在的生存能力。我们还将对竞技模式中的织女进行一些调整,增加条件的多样性和火焰起义的更多爆发伤害。

原文: Hammer skills are getting a boost in PvE, targeted at bumping up the effectiveness of hammer catalysts. Power-based weavers in PvE will also receive increased stats from Elemental Polyphony for more damage and potentially a bit more survivability. We're also making some tweaks to weaver in competitive modes with increased condition variety and more burst damage on Flame Uprising.

技能改动
火焰升腾
(编织者/武器2/单手剑)
在 PvP 和 WvW 中,灼烧叠加从 1 次增加到 2 次,灼烧持续时间从 6 秒缩短到 4 秒。
原文: Increased the burning stacks from 1 to 2 and reduced the burning duration form 6 seconds to 4 seconds in PvP and WvW.
极化跳跃
(编织者/武器2/单手剑)
该技能现在除了之前的效果外还会造成虚弱效果。
原文: This skill now inflicts weakness in addition to its previous effects.
熔火尽头
(编织者/武器5/巨锤)
仅在 PvE 中将力量系数从 2.0 提高到 2.4。
原文: Increased the power coefficient from 2.0 to 2.4 in PvE only.
暴雨猛击
(元晶师/武器2/巨锤)
仅在 PvE 中将每次攻击的力量系数从 0.5 提高到 0.6。
原文: Increased the power coefficient per strike from 0.5 to 0.6 in PvE only.
碰撞源流
(编织者/武器4/巨锤)
仅在 PvE 中将力量系数从 1.25 提高到 1.7。
原文: Increased the power coefficient from 1.25 to 1.7 in PvE only.
净化台风
(编织者/武器5/巨锤)
仅在 PvE 中将冷却时间从 25 秒缩短至 20 秒,并将力量系数从 1.5 提高到 2.0。
原文: Reduced the cooldown from 25 seconds to 20 seconds and increased the power coefficient from 1.5 to 2.0 in PvE only.
震爆冲击
(编织者/武器5/巨锤)
仅在 PvE 中将爆炸威力系数从 1.0 提高到 1.75。
原文: Increased the explosion power coefficient from 1.0 to 1.75 in PvE only.
捶地
(编织者/武器5/巨锤)
仅在 PvE 中将爆炸威力系数从 2.0 提高到 2.4。
原文: Increased the power coefficient from 2.0 to 2.4 in PvE only.

编织

技能改动
自然之怒
(编织者/武器3/单手剑)
该技能现在会造成残废,而不是脆弱。
原文: This skill now inflicts cripple instead of vulnerability.
元素复调
(编织者/3-1/小特性)
仅在 PvE 中将状态奖励从 120 提高到 200。
原文: Increased the stat bonuses from 120 to 200 in PvE only.

元晶师

技能改动
部署翠玉元晶(Air)
(元晶师/F5)
该技能现在仅在 WvW 中应用怒气,而非急速。
原文: This skill now applies fury instead of quickness in WvW only.
壮丽元晶
(元晶师/2-3/大特性)
该特质现在仅在 WvW 中使空气球赋予敏捷而非怒气。
原文: This trait now causes Air Sphere to grant quickness instead of fury in WvW only.

工程师

Power-based mechanists have fallen behind the pack, and so they're seeing a damage increase with a bigger boost to ranged rifle variants. As engineer has been a commanding force in WvW as of late, we're making downward adjustments to support-focused scrapper and damage-focused holosmith builds to bring them more in line. Mechs are losing survivability in WvW to address strategies focused on target capping in large-scale fights. Holosmith is getting more sustainability improvements in PvP through Super Elixir, Hard Light Arena, and Heat Therapy.

原文: Power-based mechanists have fallen behind the pack, and so they're seeing a damage increase with a bigger boost to ranged rifle variants. As engineer has been a commanding force in WvW as of late, we're making downward adjustments to support-focused scrapper and damage-focused holosmith builds to bring them more in line. Mechs are losing survivability in WvW to address strategies focused on target capping in large-scale fights. Holosmith is getting more sustainability improvements in PvP through Super Elixir, Hard Light Arena, and Heat Therapy.

技能改动
管流激增
(/武器2/长矛)
仅在 PvE 中将燃烧堆叠从 3 减少到 2。
原文: Reduced the burning stacks from 3 to 2 in PvE only.
流沙精华
(/武器2/短弓)
仅在 WvW 中将初始威力叠加从 2 降低到 1,连锁反应威力叠加从 3 降低到 2。
原文: Reduced the initial might stacks from 2 to 1 and the chain-reaction might stacks from 3 to 2 WvW only.
超级试剂
(/武器5)
在 PvE 和 PvP 中,将初始冲击的基础治疗从 700 提高到 900,脉冲治疗从 204 提高到 260。
原文: Increased the initial impact's base healing from 700 to 900 and the pulse healing from 204 to 260 in PvE and PvP.
强酸炸弹
(/武器4)
仅在 WvW 中将初始力量系数从 1.35 降低到 1.0。
原文: Reduced the initial power coefficient from 1.35 to 1.0 in WvW only.
Flame Jet仅在 WvW 中将每次攻击的力量系数从 0.2 降低到 0.15。
原文: Reduced the power coefficient per strike from 0.2 to 0.15 in WvW only.
步枪爆裂
(/武器1/步枪)
仅在 PvE 中将步枪的威力系数从 0.45 提高到 0.6,将手榴弹的威力系数从 0.6 提高到 0.8。
原文: Increased the rifle power coefficient from 0.45 to 0.6 and the grenade power coefficient from 0.6 to 0.8 in PvE only.
霰弹射击
(/武器2/步枪)
仅在 PvE 中,将最小威力系数从 1.1 提高到 1.75,并将最大威力系数从 1.76 提高到 2.2。
原文: Increased the minimum power coefficient from 1.1 to 1.75 and increased the maximum power coefficient from 1.76 to 2.2 in PvE only.
跳跃射击
(/武器5/步枪)
仅在 WvW 中将着陆动力系数从 1.74 降低到 1.45。
原文: Reduced the landing power coefficient from 1.74 to 1.45 in WvW only.

机械师

技能改动
动能加速
(机械师/3-2/大特性)
仅在 WvW 中将威力叠加从 3 减少到 2。
原文: Reduced the might stacks from 3 to 2 in WvW only.

全息

技能改动
电晕爆炸
(/倒地3)
仅在 WvW 中将力量系数从 0.96 降低到 0.8。
原文: Reduced the power coefficient from 0.96 to 0.8 in WvW only.
强光竞技场
(全息师/通用)
在 PvE 和 PvP 中将冷却时间从 45 秒缩短至 35 秒
原文: Reduced the cooldown from 45 seconds to 35 seconds in PvE and PvP.
巅峰射线
(全息师/精英)
仅在 WvW 中将场强系数从 0.5 降低到 0.4。
原文: Reduced the field power coefficient from 0.5 to 0.4 in WvW only.
热量疗法
(全息师/2-1/小特性)
仅在 PvP 中将基础治疗从 34 提高到 39。
原文: Increased the base healing from 34 to 39 in PvP only.

玉偃师

技能改动
翠玉能量弹药
(玉偃师)
仅在 PvE 中将力量系数从 0.35 提高到 0.42。
原文: Increased the power coefficient from 0.35 to 0.42 in PvE only.
斥力纹章
(玉偃师/通用)
仅在 PvE 中将被动打击的伤害增幅从 10%提高到 15%
原文: Increased the passive strike damage increase from 10% to 15% in PvE only.

仅在 WvW 中降低翡翠机械人的韧性和生命值属性继承率 50%,降低所有其他属性继承率 20%

原文: Reduced jade mech stat inheritance by 50% for toughness and vitality and by 20% for all other stats in WvW only.

守护者

本轮 PvP 火刃更新的重点是降低图腾休眠的持续时间,以增加与美德特质线的潜在协同作用。第五个手枪技能 “管辖 ”也将进行功能性重做,以提高其可用性。它的施法时间现在将是恒定的,不再需要重新激活才能获得全部价值。

原文: This round of PvP firebrand updates is focused on lowering the duration of tome dormancy to increase potential synergy with the Virtues trait line. The fifth pistol skill, Jurisdiction, is also receiving a functional rework to improve its useability. Its casting time will now be constant, and it no longer has to be reactivated to get full value from it.

技能改动
司法审判
(/武器5/手枪)
此技能的功能已重新设计。该技能不再可以重新激活,现在的发射速度恒定为 0.85 秒。该技能的射弹现在总是命中第一个被击中的目标,其半径总是 180。该技能现在会使敌人眩晕而不是击退。仅在 PvE 中将燃烧叠加次数从 3 次提高到 5 次。在 PvP 和 WvW 中,冷却时间从 25 秒缩短至 20 秒。
原文: This skill's functionality has been reworked. This skill can no longer be reactivated and now fires at a constant rate of 0.85 seconds. This skill's projectile now always hits the first target struck and its radius is always 180. This skill now stuns enemies instead of knocking them back. Increased the burning stacks from 3 to 5 in PvE only. Reduced the cooldown from 25 seconds to 20 seconds in PvP and WvW.

燃火

技能改动
正义圣书
(燃火者/F1)
在 PvE 和 PvP 中,休眠持续时间从 30 秒缩短至 20 秒。
原文: Reduced the dormant duration from 30 seconds to 20 seconds in PvE and PvP.
决心圣书
(燃火者/F2)
在 PvE 和 PvP 中将休眠持续时间从 50 秒缩短至 30 秒。
原文: Reduced the dormant duration from 50 seconds to 30 seconds in PvE and PvP.
勇气圣书
(燃火者/F3)
在 PvE 和 PvP 中将休眠持续时间从 75 秒缩短至 45 秒。
原文: Reduced the dormant duration from 75 seconds to 45 seconds in PvE and PvP.
第3章:勇气壁垒
(燃火者)
英勇堡垒: 仅在 PvP 中将页面消耗从 2 减少到 1。
原文: Reduced the page cost from 2 to 1 in PvP only.
第4章:坚定不移
(燃火者)
坚毅堡垒(Stalwart Stand): 仅在 PvP 中将页面消耗从 2 减少到 1。
原文: Reduced the page cost from 2 to 1 in PvP only.
无敌疾速
(燃火者/通用)
仅在 WvW 中将快速持续时间从 4 秒缩短至 2.5 秒
原文: Reduced the quickness duration from 4 seconds to 2.5 seconds in WvW only.
稳健急速
(燃火者/2-2/大特性)
将快速持续时间从 1 秒延长至 1.5 秒,并将内部冷却时间从 7 秒延长至 14 秒(仅限 WvW)
原文: Increased the quickness duration from 1 second to 1.5 seconds and increased the internal cooldown from 7 seconds to 14 seconds in WvW only.

破锋者

技能改动
专制动量
(破锋者/3-2/大特性)
仅在 PvE 中将状态伤害加成从 5%降低至 4%。
原文: Reduced the condition damage bonus from 5% to 4% in PvE only.

幻术师

在 PvE 中,基于力量的精密法师的幻象伤害将更加强力,巨剑的伤害也将提高,可能成为更有吸引力的选择。我们还将调整幻影薄膜的功能,使其更容易为注重条件的构筑所使用。

原文: In PvE, power-based chronomancer's phantasm damage will be more potent, and greatsword is also seeing damage increases to potentially become a more appealing option. We're also tweaking how Illusionary Membrane functions so that it is easier to play around for condition-focused builds.

技能改动
幻象防护
(混沌/2-1/小特性)
该特质不再使混沌光环增加条件伤害,现在当你获得混沌光环时会获得条件伤害加成,类似于狂暴咏叹调。
原文: This trait no longer causes chaos auras to increase condition damage and now grants a bonus to condition damage when you gain chaos aura, similar to Tempestuous Aria.
镜像飞刃
(/武器2/巨剑)
仅在 PvE 中将力量系数从 1.0 提高到 1.5。
原文: Increased the power coefficient from 1.0 to 1.5 in PvE only.
幻影狂战
(/武器4/巨剑)
将每次命中的幻象力量系数从 0.23 提高到 0.3。
原文: Increased the phantasm power coefficient per hit from 0.23 to 0.3.

时空

技能改动
时空幻映
(时空术士/3-3/大特性)
仅在 PvE 中将幻象伤害修正值从 100% 提高到 115%
原文: Increased the phantasm damage modifier from 100% to 115% in PvE only.
机不可失
(时空术士/3-2/大特性)
仅在 WvW 中,将破碎的快速持续时间从 0.75 秒缩短至 0.5 秒,将幻象的快速持续时间从 1 秒缩短至 0.75 秒。
原文: Reduced the shatter quickness duration from 0.75 seconds to 0.5 seconds and the phantasm quickness duration from 1 second to 0.75 seconds in WvW only.

灵刃术士

技能改动
幻影强刃
(灵刃术士/2-2/大特性)
仅在 PvE 中将力量系数从 0.7 降低到 0.575。
原文: Reduced the power coefficient from 0.7 to 0.575 in PvE only.

唤灵师

死灵法师最近在所有游戏模式中都表现不俗。基于恐怖大法师特质的强力收割者和核心死灵法师构筑在 PvP 中的表现可以得到改善,因此他们将获得持续性提升以及光谱之戒冷却时间的缩短,以提高他们的杀伤潜力。抓取黑暗可能是一个令人沮丧的技能,尤其是在大型 WvW 战斗中,其视觉效果可能会很低。现在该技能将有额外的电报效果,类似于战士法杖的骁勇牵引,只针对敌人。

原文: Necromancer has been performing well recently in all game modes. Power-based reaper and core necromancer builds based on the Terror grandmaster trait could be improved in PvP, so they're receiving a sustainability bump as well as a reduction in the cooldown of Spectral Ring to increase their killing potential. Grasping Darkness can be a frustrating skill to get hit by, especially in large WvW fights where its visual effect might have low visibility. This skill will now have an additional telegraph effect, similar to warrior staff's Snap Pull, for enemies only.

技能改动
黑暗抓攫
(夺魂者/武器5/巨剑)
该技能现在仅在使用时向敌人显示警告电报。仅在 WvW 中将目标数量从 5 个减少到 3 个。
原文: This skill now displays a warning telegraph to enemies only when used. Reduced the number of targets from 5 to 3 in WvW only.
症状吞噬
(/治疗)
施法时间缩短 0.2 秒。基础治疗量从 5240 增至 6840。
原文: Reduced the casting time by 0.2 seconds. Increased the base healing from 5,240 to 6,840.
鬼灵缚爪
(/通用)
将射程从 1,200 降低至 600。
原文: Reduced the range from 1,200 to 600.
鬼灵圆环
(/通用)
PvE 的冷却时间从 40 秒缩短至 30 秒,WvW 和 PvP 的冷却时间从 40 秒缩短至 35 秒。
原文: Reduced the cooldown from 40 seconds to 30 seconds in PvE and from 40 seconds to 35 seconds in WvW and PvP.

夺魂者

技能改动
灵魂吞噬
(夺魂者/2-1/大特性)
仅在 PvP 中将治疗效果从 5%提高到 10%。
原文: Increased the healing from 5% to 10% in PvP only.

游侠

一些游侠特质正在更新,以便与某些宠物家族产生独特的互动。这些特质都将具有专门针对这些宠物家族的效果,以及针对玩家或任何宠物的通用效果。需要注意的是,这些特质的家族特定部分不会与灵魂兽的野兽模式产生互动。

原文: A handful of ranger traits are being updated to have unique interactions with some pet families. These traits will all have an effect specifically for those pet families as well as a generic effect for the player or any pet. As a note, the family-specific portions of these traits do not interact with soulbeast's Beastmode.

技能改动
群狼猛攻
(/武器2/长矛)
仅在 PvE 中将每次攻击的威力系数从 1.5 降低到 1.25,并将后续威力系数从 3.0 降低到 2.5。
原文: Reduced the power coefficient per strike from 1.5 to 1.25 and reduced the follow-up power coefficient from 3.0 to 2.5 in PvE only.
猎鹰猛扑
(/武器3/长矛)
仅在 PvE 中将力量系数从 2.2 降低到 1.95。
原文: Reduced the power coefficient from 2.2 to 1.95 in PvE only.
战爪进攻
(/武器4/长矛)
仅在 PvE 中将力量系数从 3.0 降低到 2.75。
原文: Reduced the power coefficient from 3.0 to 2.75 in PvE only.
肉食伏击
(/武器4/长矛)
仅在 PvE 中将力量系数从 4.0 降低到 3.67。
原文: Reduced the power coefficient from 4.0 to 3.67 in PvE only.
岩石形态
(射手/1-1/大特性)
该特质现在除了之前的效果之外,还能在激活招牌时获得威力和怒气。
原文: This trait now grants might and fury when activating a signet in addition to its previous effects.
Wolfsong该特质取代了 “枪法 ”中的 “残暴封印”。犬类宠物的野兽技能会额外造成易伤效果,并显示被击中的敌人。对易受伤害的敌人造成更高的伤害。
原文: This trait replaces Brutal Seals in Marksmanship. Canine pet Beast skills additionally inflict vulnerability and reveal enemies struck. Deal increased damage to vulnerable enemies.
Fang and Claw该特质替换了 “小规模战斗 ”中的 “观察者”。猫科、鸟科和龙科宠物获得额外的要害攻击几率和要害攻击伤害。使用野兽技能时为附近的盟友提供怒气。
原文: This trait replaces Spotter in Skirmishing. Feline, bird, and drake pets gain additional critical strike chance and critical strike damage. Grant fury to nearby allies when you use Beast skill.
Arachanophobia在荒野求生中,该特质取代了 “危险的滋味”。蜘蛛宠物的吐息和吞噬宠物的双镖会额外造成折磨。你和你的宠物都会获得专长。
原文: This trait replaces Taste for Danger in Wilderness Survival. Spider pet's Spit and devourer pet's Twin Darts additionally inflict torment. You and your pet gain expertise.
盟友救助
(自然/1-3/大特性)
该特质现在会使莫阿宠物的野兽技能对附近的盟友造成屏障效果,而不是之前的效果。
原文: This trait now causes moa pet Beast skills to apply barrier to nearby allies in addition to its previous effect.
蛮兽监守
(兽王/3-1/大特性)
现在,该特质除了之前的效果之外,还能使毛猪和猪类宠物获得更高的生命值和攻击伤害。
原文: This trait now grants ursine and porcine pets increased health and strike damage in addition to its previous effect.

魂武者

以力量为基础的叛逆者和复仇者在 PvE 中的伤害都将提高,沸腾迷雾将获得一个治疗组件,以特别提高以力量为基础的复仇者在 PvP 中的伤害。短弓和传奇叛徒姿态正在得到改进,以提高它们在竞技模式中的生存能力。

原文: Power-based renegade and vindicator will both have increased damage in PvE, and Roiling Mists is getting a healing component to boost power-based revenants in PvP specifically. Short bow and Legendary Renegade Stance are being improved to increase their viability in competitive modes.

技能改动
血灾路径
(龙魂使/武器2/短弓)
将 PvP 和 WvW 中每次攻击的力量系数从 0.45 提高到 0.5。
原文: Increased power coefficient per strike from 0.45 to 0.5 in PvP and WvW.
灵魂碾压
(龙魂使/武器4/短弓)
将初始脉冲的能量系数从 0.5 提高到 1.25。将后续脉冲的威力系数从 0.5 降低至 0.25。技能的总伤害不变。
原文: Increased the power coefficient of the initial pulse from 0.5 to 1.25. Reduced the power coefficient of subsequent pulses from 0.5 to 0.25. The total damage of the skill is unchanged.
迷雾涌能
(唤魂/3-2/大特性)
仅在 PvP 中将能量增益从 15 提高到 20。
原文: Increased energy gain from 15 to 20 in PvP only.
迷雾翻腾
(唤魂/3-3/大特性)
除之前的效果外,该特质现在还能将一定百分比的致命一击伤害转化为治疗效果。
原文: This trait now converts a percentage of your outgoing critical strike damage into healing in addition to its previous effect.

预告者

技能改动
力量爆发
(预告者/通用)
在 PvP 和 WvW 中,每次攻击的力量系数从 1.0 提高到 1.2。
原文: Increased the power coefficient per strike from 1.0 to 1.2 in PvP and WvW.

猹魂使

技能改动
永恒遗产
(龙魂使/3-2/大特性)
仅在 PvE 中将打击伤害奖励从 3% 提高到 5%。
原文: Increased the strike damage bonus from 3% to 5% in PvE only.
断刃壁垒
(龙魂使/治疗)
增强时的基础屏障从 1,960 提高到 2,440。
原文: Increased the base barrier when enhanced from 1,960 to 2,440.
刃爪之怒
(龙魂使/通用)
将 PvP 和 WvW 中的力量系数从 1.07 提高到 1.5。
原文: Increased the power coefficient from 1.07 to 1.5 in PvP and WvW.
暗刃勇气
(龙魂使/通用)
该技能现在可以为盟友提供稳定而非保护。强化后,该技能现在除抗性外还能为盟友提供保护。
原文: This skill now grants stability to allies instead of protection. When enhanced, this skill now grants protection to allies in addition to resistance.
断魂之峰
(龙魂使/精英)
使用另一个传奇叛徒技能时的治疗量从 1199 增至 1439。
原文: Increased the healing when using another Legendary Renegade skill from 1,199 to 1,439.

裁决者

技能改动
死亡前兆
(裁决者/3-1/大特性)
仅在 PvE 中将死亡坠落的力量系数从 3.75 提高到 4.65。
原文: Increased the power coefficient of Death Drop from 3.75 to 4.65 in PvE only.

潜行者

盗贼的构建组件有了各种微小的改进,从而有可能扩大可行的选择范围。致盲火药将再次成为瞬发技能,使其在保留眩晕能力的同时更加流畅。第二个权杖技能暗影汁液将成为一个爆炸终结技,让挥舞权杖的盗贼既能更轻松地爆炸隐身,又能更好地利用某些遗迹,如卡拉克萨遗迹。

原文: Thief is seeing various small improvements to build components to potentially broaden viable selections. Blinding Powder will once again be an instant skill to make it more fluid while still retaining its stunbreaking capabilities. The second scepter skill, Shadow Sap, is becoming a blast finisher to allow scepter-wielding thieves to both blast stealth more easily and better utilize certain relics, like Relic of Karakosa.

技能改动
暗影削弱
(缚影者/武器2/节杖)
该技能现在是一个爆炸终结技。
原文: This skill is now a blast finisher.
陨落蜘蛛
(/武器2/长矛)
将力量系数从 2.25 降至 2.1,并将 PvE 中的伤害加成从 25% 降至 15%。
原文: Reduced the power coefficient from 2.25 to 2.1 and reduced the damage bonus from 25% to 15% in PvE only.
碎裂突袭
(/武器3/长矛)
仅在 PvE 中将力量系数从 1.7 提高到 2.0。
原文: Increased the power coefficient from 1.7 to 2.0 in PvE only.
苍白突袭
(/武器1/长矛)
仅在 PvE 中将流血和爆炸持续时间从 7 秒缩短至 5 秒。
原文: Decreased the bleeding and posion durations from 7 seconds to 5 seconds in PvE only.
背刺
(/武器1/匕首)
在 PvP 和 WvW 中,将前排力量系数从 0.9 提高到 1.0,将后排力量系数从 1.8 提高到 2.0。
原文: Increased the front power coefficient from 0.9 to 1.0 and the back power coefficient from 1.8 to 2.0 in PvP and WvW.
灵感一现
(武艺/3-2/大特性)
在 PvP 和 WvW 中,冷却时间返还从 15% 提高到 25%。
原文: Increased the cooldown refund from 15% to 25% in PvP and WvW.
头盔破碎者
(独行侠/武器3/法杖)
将主动权成本从 2 降低到 1。
原文: Reduced the initiative cost from 2 to 1.
恶意纹章
(/治疗)
施法时间缩短 0.9 秒。
原文: Reduced the casting time by 0.9 seconds.
渗透纹章
(/通用)
在 PvP 和 WvW 中,冷却时间从 28 秒缩短至 25 秒。
原文: Reduced the cooldown from 28 seconds to 25 seconds in PvP and WvW.
致盲药粉
(/通用)
该技能现在是瞬发。该技能不再提供稳定性。
原文: This skill is now instant. This skill no longer grants stability.
威能纹章
(致命/1-2/大特性)
主动增益从 2 提升至 3。
原文: Increased the initiative gain from 2 to 3.

战士

战士的调整主要集中在竞技模式中对狂战士的调整。狂战士在 WvW 中的爆发潜力得到了削弱,一些 PvP 的替代武器选择也得到了改进。通过对 “血债血偿 ”和 “死或生 ”的增强,狂战士的持续能力有可能得到提高,其伤害也将通过 “侵略爆发 ”的怒气获得提升。

原文: Warrior's adjustments are largely focused on tuning berserker in competitive modes. Berserker's burst potential is getting softened in WvW, and some alternative weapon choices are getting improvements for PvP. Berserker's sustainability is seeing a potential increase through enhancements to Blood Reckoning and Dead or Alive, and its damage will be boosted through fury access on Burst of Aggression.

技能改动
快速拉拽
(/武器4/法杖)
将冷却时间从 18 秒延长至 25 秒,并将 WvW 中的目标数量从 5 个减少至 3 个。
原文: Increased the cooldown from 18 seconds to 25 seconds and reduced the number of targets from 5 to 3 in WvW only.
武术节奏
(战术/3-1/大特性)
该特质现在只在 WvW 中提供稳定性,而不是快速性。
原文: This trait now grants stability instead of quickness in WvW only.
狂战姿态
(/通用)
持续时间从 4 秒增加到 5 秒。
原文: Increased the duration from 4 seconds to 5 seconds.

狂战士

技能改动
分裂弧斩
(狂战士/F1/巨剑)
仅在 WvW 中将力量系数从 1.5 降低至 1.35。
原文: Reduced the power coefficient from 1.5 to 1.35 in WvW only.
切割漩涡
(狂战士/F1/匕首)
仅在 WvW 中将力量系数从 1.5 降低到 1.15。将 PvE 和 PvP 中移除的恩赐数量从 2 个增加到 3 个。
原文: Reduced the power coefficient from 1.5 to 1.15 in WvW only. Increased the number of boons removed from 2 to 3 in PvE and PvP.
震裂重槌
(狂战士/F1/巨锤)
仅在 PvP 中将力量系数从 1.3 提高到 1.45。
原文: Increased the power coefficient from 1.3 to 1.45 in PvP only.
烈焰乱舞
(狂战士/F1/单手剑)
在 PvP 和 WvW 中,每次命中的力量系数从 0.33 提高到 0.4。
原文: Increased the power coefficient per hit from 0.33 to 0.4 in PvP and WvW.
鲜血清算
(狂战士/治疗)
将冷却时间从 25 秒缩短至 20 秒。
原文: Reduced the cooldown from 25 to 20 seconds.
侵略冲击
(狂战士/2-1/小特性)
该特质现在除了之前的效果外还会附加怒气。
原文: This trait now applies fury in addition to its previous effects.
生死逆转
(狂战士/2-3/大特性)
持续时间从 3 秒增加到 4 秒。
原文: Increased the duration from 3 seconds to 4 seconds.

破法

技能改动
破除幻术
(破法者/通用)
仅在 WvW 中将力量系数从 1.0 降低到 0.7。
原文: Reduced the power coefficient from 1.0 to 0.7 in WvW only.